We don't know what we're going to do with that just yet. DriveClub VR? At the moment it's just a prototype. "We're going to be releasing more content, more updates and more features. "We've got plans for the next six months," Rustchynsky said regarding the immediate future of the series. There is, thankfully, a good chance it'll make its way into more player's hands. It is, however, just a prototype for now, which Evolution has knocked up over the past three months. The visual fidelity of DriveClub is largely intact, too - it's a little more sparse, but not distractingly so, and Evolution has been able to hit 60fps without the resolution taking a dive. Being able to look to apex gives an extra layer of fidelity, and when matched with a good steering wheel - in this case Thrustmaster's T300 - it's one of the most authentic VR experiences you can get. VR's always been a good fit for racing games, and DriveClub only proves that. The rear-view mirrors were also disabled, though that's something that Evolution would like to address before any final release.įollowing a single race, I'm pleased to say that it works, and it works well. Evolution's Paul Rustchynsky explained that some optimisation has been made to get DriveClub running at 60fps - in contrast to the 30fps the base game runs at - with the car count being reduced from 12 to eight competitors, and with some trackside detail and the nuances of the weather and cloud system being dialled back. The prototype runs at 60fps and features a BAC Mono running a circuit race around one of the base game's India tracks. ORIGINAL STORY: Evolution has shown off DriveClub working on Sony's PlayStation VR for the first time, with a demo debuting behind closed doors at Paris Games Week. So what does that actually mean? Digital Foundry's Rich Leadbetter explains: Continued abuse of our services will cause your IP address to be blocked indefinitely.UPDATE: After our article went live, Sony's Shuhei Yoshida tweeted Evolution's Paul Rustchynsky, saying that "you need to explain the game runs at 60fps but gets converted to 120fps with reprojection before sent to the VR headset". Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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